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		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<div class="desc">Abstract base class for cameras. This class should always be inherited when you build a new camera.</div>


		<h2>Constructor</h2>

		<h3>[name]()</h3>
		<div>
			This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
			
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		<h2>Properties</h2>

		<h3>.[page:Matrix4 matrixWorldInverse]</h3>
		<div>This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.</div>

		<h3>.[page:Matrix4 projectionMatrix]</h3>
		<div>This is the matrix which contains the projection.</div>		

		<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
		<div>This is the inverse of projectionMatrix.</div>


		<h2>Methods</h2>

		<h3>.lookAt( [page:Vector3 vector] )</h3>
		<div>
		vector — point to look at<br />
		<br />
		This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
		</div>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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